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What we do

MEET is the Italy’s leading organisation for the support and dissemination of digital culture. We provide an online and onsite program in order to reduce Italian digital divide and develop new opportunities through creative technology.

What does MEET do?

  • MEET designs and organizes conferences, exhibitions, talks, workshops, public meetings, education activities and innovative services through multidisciplinary human-centric disruption
  • MEET encourages participatory innovation and thoughtful digitalization by involving families, professionals, young people, companies, public institutions and associations
  • MEET observes the emerging trends of innovation on a global scale and launch them in Italy through an intense program based on original contents, disruptive formats and processes
  • MEET promotes digital culture applied to art, design, science and education thanks to a global network of organizations sharing its values ​​and principles
  • MEET supports young digital talents to overcome the boundaries between disciplines and embrace creative technologies and aesthetics

Projects and Format

MEET co-creates and disseminates digital culture in Italy through projects and initiatives carried out with national and international partners to reduce the digital divide and increase skills in the expressive and creative use of technology. Below you can explore the individual projects


archaive – Access and Re-creation of Cultural Heritage archives challenging Artificial Intelligence for Valued Engagement

archaive – Access and Re-creation of Cultural Heritage Archives Challenging Artificial Intelligence for Valued Engagement” explores the relationship between media art archives and GenAI, engaging artists and cultural institutions in research activities, artist residencies, and the creation of new digital works.


EMAP – European Media Art Platform

The European Media Art Platform (EMAP) Extended project supports emerging artists in the field of digital media through residencies, workshops, and international mobility grants. Launched in 2018 with the support of Creative Europe, EMAP offers artists the opportunity to develop innovative works ranging from multimedia installations to virtual reality, robotics, artificial intelligence, and bioart. Through open calls, projects will be selected that address some of today’s major challenges, including the climate crisis, social inequalities, inclusion, and the ethical implications of digital technologies. The goal is to foster greater public awareness and stimulate new critical perspectives while promoting international collaboration.


FLUX – Female Digital Creativity

MEET is a partner of FLUX. FLUX – Female Digital Creativity is a three-year project co-funded by the European Commission to promote and support women artists in the field of digital art. FLUX encourages the use of new technologies, blockchain, and NFTs through training programs dedicated to women artists and people who identify as women. Participants took part in workshops, conferences, artist residencies, and exhibitions with international experts in digital art. The results of the program were presented in a final exhibition at MEET, the last stop on an international exhibition tour following stops in Istria and Ljubljana.


Recidiva Zero con il Digitale

Recidiva Zero con il Digitale is a 24-month project selected and supported by the Digital Republic Social Enterprise Fund, which offers inmates the opportunity to build their own future through digital training, personal development, and job placement assistance.


 

RIT – Realities in Transition

Building on the knowledge gained during the first phase of Realities in Transition (RiT – 2022–2025), the second edition of the project aims to explore the multidisciplinary facets of Extended Reality (XR) within Europe’s creative, cultural, and artistic sectors. Realities in Transition – Unwritten Worlds (RiT2) pushes the boundaries of XR as an artistic medium, addressing key industry challenges such as distribution, sustainability, diversity, and ecosystem development. Through a collaborative residency and mentoring program, four international XR CAMPs (Extended Reality Events), the creation of practical resources, and the development of a European XR network, the project equips professionals in the cultural and creative sectors with the entrepreneurial and digital skills necessary for economic sustainability.


 

Studiotopia

In an era marked by unprecedented challenges, the Studiotopia initiative seeks to harness the creative synergy between artists and scientists to address a broader theme: the Symbiocene. This concept, coined by eco-philosopher Glenn Albrecht, envisions a future in which humanity lives in harmony with the Earth and all its inhabitants, fostering mutual well-being and interconnectedness. Through Studiotopia, artists and scientists from diverse backgrounds collaborate on projects that shed light on the complexities of the Symbiocene. From exploring biodiversity hotspots to investigating sustainable technologies, each endeavor offers a unique perspective on our relationship with the natural world.

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