Galaxy Network is a reality composed of several organizations from the most diverse sectors: companies, universities, exhibition venues, cultural institutions, and event organizers, whose intent is to present immersive experiences to the general public. The purpose of the Galaxy Network 2022 is precisely to create and coordinate a review of Virtual Reality experiences to be exhibited simultaneously in the different venues of the network.
The exhibition of works can be enjoyed during the weekends November 5 – 6; 12 – 13; 19 – 20 (Saturday and Sunday, 3 p.m. – 7 p.m.)
Biolum, 2021 – 25’
Biolum is an interactive science fiction experience in virtual reality. The user adopts the point of view of Rachel, an experienced researcher and intrepid diver who plunges into the depths of the Southern Ocean on an underwater expedition that does not go as planned. She is vocally guided by her mentor Eva, a world-renowned oceanographer who leads the expedition.
Bodyless, 2019 – 24’
Hsin Chien Huang
In 1960, while martial law is in force in Taiwan, an old political criminal is subjected to experiments in prison that lead to his death. As strange sounds emerge, the audience watches the story cling to the ghost of the old man descending to the underworld. In the seventh lunar month, during a folk ceremony, the ghost returns to the world of the living and, back in his empty house, sees newspapers and family photos. Strange sounds resurface, the ghost is forced to flee inside a photo. Memories have been erased, colossal figures are digitizing the city. The organic landscape dissolves and the ghost itself disappears from the world by dissolving.
The Scream VR, 2019 – 15’
Sandra Paugam and Charles Ayats
Alone in an empty museum, you come face to face with the painting “The Scream” by Edward Munch. Do you dare to touch it? Be careful, demons and ghosts will emerge from the canvas and drag you into the depths of the artist’s tormented mind. Based on the painting, The Scream VR takes the viewer to explore the painter’s obsessions and work. This interactive and sensory experience unfolds in three chapters, presenting a unique interpretation of the Expressionist masterpiece.
Strands of mind, 2021 – 11’
Explore a world beyond the limits of our human perception, full of mystery, beauty and darkness. Be transported on a journey into the intertwined nature of existence.
In the Land of the Flabby Shnook, 2020 – 6’
A little boy asks his older sister how she managed to stop being afraid of the dark. She draws him into a succession of dreamlike tableaux in which everything comes to life and through which his little brother learns to confront his own fears. In the Land of the Flabby Shnook is a contemplative film in which the viewer discovers a magical place through the eyes of the protagonists.
2nd step, 2018 – 10’
“2nd Step” is a VR journey through space, from the Moon to Mars and beyond. In the short film, the viewer experiences the intense feeling of being in the midst of unexplored alien worlds far from Earth and visiting some of the most exciting settings of current and future space missions, such as the Apollo 11 landing site and the mysterious “Red Planet”: Mars.
Caravaggio in Tenebris, 2019 – 7’
Matthieu Van Eeckhout
No city resembles Caravaggio more than Rome. We experience an imaginary journey into the heart of the artist’s universe, walking where characters and details of Caravaggio’s work are staged in an interplay of light and architecture. Thanks to VR, we can discover the artistic process dear to the artist: the use of chiaroscuro to guide the viewer.
Affiorare/Surfacing, 2022 – 20’
Surfacing immerses the viewer in the daily lives of mothers and children living in prisons and correctional institutions through a magical journey from the iconic Panopticon control system to the newest soft-care institutions. The protagonists tell – in a profound and poetic way – stories of pain but also of resilience and hope.
HanaHana, 2016-today, 20′
HanaHana is a virtual reality experience that has been growing and evolving since 2016. Focused on the human body, it takes the form of an interactive cooperative game involving the construction of an imaginary immersive environment. Each player can generate their own forms and leave a trace of their passage through this aquatic forest of archaic sculptures in which human hands of all sizes and colors stretch across the surface to the sky.